Equipment, Salary, Requisitioning

Treasure, Salary, and Requisitions.
As constables of Risur, your characters have a slightly different relationship
with treasure than typical Pathfinder adventurers.

At lower ranks (levels 1–8) you receive a combination of salary and
official stipend to fulfill your duties, and the Constabulary’s resources
and connections let you easily purchase or requisition the tools you need
for your missions. Likewise, you can easily trade in items you no longer
need, which can be used by other constables or local police. When
you recover rare magic, treasure, or other valuables, you are expected
to hand it over to higher authorities, who will make proper use of it. If
desired, you can use your salary or stipend to acquire these items for
yourself, assuming you file the proper paperwork and your request is
deemed warranted.

Later on (levels 9–15), your actual salary becomes relatively inconsequential
compared to the contacts and allies available in most major
cities, who can help you procure whatever you need. You will be entrusted
with great wealth, and given leeway to retain and exploit items you
recover in your missions. If deemed worthy, you might even be granted
access to precious relics held in the Risuri royal vaults.

During your greatest moments (levels 16+) you will have at your
disposal the wealth of entire cities or nations, to buy things any sane
person would consider priceless: weapons forged from the essence of
whole demi-planes, rituals that harness the collective will of a thousand
state mages, long-forgotten artifacts unearthed by the concerted efforts
of an entire nation’s adventurers, all toiling to aid you, their god-like
champions. Of course as the campaign begins, affairs of this grandeur
are nigh-unthinkable, for no mortal has gained such power in a thousand
years or more.

Working for a Living.
Each adventure in lower levels will include guidelines for the GM to
provide money to you and your fellow PCs at regular intervals, usually
once per level. You can use this money to equip your character, though
getting uncommon and rare items is not guaranteed.

Whenever you’re in a suitable place to shop, you can buy common
items without restriction. Uncommon and rare items cost their normal
amount, but whether you can get them and how long it takes depends
on your Prestige. This abstraction represents
what would realistically be a complex system of salary, stipend, and very
large quantities of paperwork.

Upgrades, Loot, and Skimming Off the Top.
You can turn in any functioning item to the RHC for its full value.
This allows you to keep yourself equipped with the best material available,
or at least the best that government bureaucracy thinks you can be
trusted with.

Whenever the party acquires any sort of treasure in the course of a
mission, you will be expected to hand it over to your superiors, which
should keep you at the expected power for your level. If you recover
something you want for yourself, you can spend money to requisition it,
though that may take some time.

There is always some leeway, and constables are allowed to hold onto
loot for a reasonable period of time. If you defeat a foe with a magic sword,
and his weapon would aid you in your immediate investigation, you can
hold onto it for a few days, but you’re expected to turn it in.

An alternative, of course, is to hold onto items and not report them
to the RHC. This is illegal, and would likely be grounds for dismissal.
Such pecuniary misdeeds are expected of common police, but the RHC
is held to higher standards. If you attempt to sell such an item, you
cannot take advantage of the RHC’s favorable rates, and must use the
normal values (50% of base value). Be careful, though, because prison is
not kind to former law officers who turn to crime.

Exceptions and Variants.
If you receive a gift, you can keep it, though the RHC might factor it
into how much of a stipend they need to provide for your next mission.

Equipment, Salary, Requisitioning

Zeitgeist: Gears of Revolution DirkVanleeuw